The tire model is (at the moment) some degree better than LFS. Of course, they have many more tools at their disposal to develop that, so it would be odd if that wasn't the case.
Since that's the most 'important' part of a racing sim, it does make iR feel more accurate and engaging than LFS. The tire model combined with the scanned tracks are what give the sim it's feel, and that part is second to none by a fairly large degree.
That being said, there is currently less being simulated in iRacing overall than in LFS. This is seen in the drivetrain mostly where there is no stalling, clutch heat and whatnot.
It certainly isn't as flexible, although for testing / practice purposes you can run any car on any track as long as you license it.
I did think that the laser scanning was just a gimmick until I tried, clearly it isn't. Give one of the free trials a spin and make your own conclusion about it though by all means.
Just to be clear I'm not saying that there isn't a problem at all with the longitudinal tire grip... Just that it never seemed to affect me in such a way as you're describing, I rarely had an issue doing a proper brake stand. Mostly in the XRT and the GTR version of the car.
Well it should bother you because I've done them for years in LFS through all sorts of patches. I generally did them on the starting grid before the clutch heating was modelled (since if you're not aggressive about it now you can wreck your clutch rather fast). Got quite the number of comments about it too. I rarely had a false start as a result; so something you're doing is causing the movement, must be in the setup somehow.
Obviously it's not done well with mid or rear engined cars.
If they change the tire physics the handling of all cars will inherantly change - which is what you already said so I'm getting confused as to what you're trying to say...
I'm afraid you've lost me again... Bottom line is that the wheels need to be able to turn at different speeds. If they can't (locked diff), the car will resist rotation hence a tendancy toward understeer all other things being equal.
Not so hard to beleive. It just means that there's things in the tire model (which is universal in LFS) that make all cars prone to more understeer than is perhaps realistic. Thus the changes they're making to better the VW will affect every single car's handling.
What car turns in easier one with an open diff or a locked one?
If it's a (tire) physics issue it doesn't matter much what type of car it is. The fact that he's a demo user is completely irrelevant, as is the fact that he hasn't tried the GTR cars. He also wasn't posting a suggestion, but rather had a question which is perfectly valid in General.
Well, AndRand and GF already pretty much summed this up. You're looking at this from a very simplistic standpoint. I don't think that there's anything wrong with LFSs physics that would tune out "lift off oversteer" to a noticable degree, it's all about weight transfer and that's pretty hard to shit up math wise to be honest. If there was anything in terms of physics modelling to blame for it; the (front) tires simply would not have enough grip or there could be load sensitivity issues in the tire model somewhere. However iR's "point there go there" (as you put it) feel at lower speeds is probably for the same reason (if there is one in terms of inate physics difference) that you think it simulates "lift of oversteer" better.
I notice it too, but I find that I can be much more deliberate about it in iR and it's much more sensitive to it. I still think LFS goofy setups may have a lot to do with that (by that I mean the anomalous setups aliens use to go fast in LFS). Your BMW also has a relatively low power:weight ratio in comparison to something like the skip. I found driving the legends on road tracks to be the epitome of throttle steering goodness, which seems very much in line with NikiMere's experience in the car. If you dig up the video he posted of him driving one in a race, you get the impression that it feels very much like the iR version and it looks damn fun
I know you meant cooling. I suggested the open wheeler because there is more exposure to ambient air, and the velocity thereof is not shielded by a wheel well. I suggested the setup/track familiarity because if you are real comfortable with it you'll notice that your heating/cooling cycles are noticably modified by a high wind setting.
I bet it's so marginal that you'd never notice it though.
It's definitely there. More noticeable in open wheelers. If you really want to test it, take one out with a setup & on a trak you're very familiar with & crank the wind to full speed.
Being a gamer has nothing to do with that really, this is all about how much you want to / or are comfortable shelling out for a hobby. I went with the i7 primarily for gaming and I'm rather glad I did
You know, both control panels are pretty.... self explanatory. I have no idea how anyone could get confused by either one really.
PhysX is a major performance booster in applications that use it - it's definitely not useless. Emulating it on your CPU is a bit pointless since the whole idea is that the GPU can do it an order of magnitude faster (literally in most cases).
And what are these AA and AF "fine tunings"?
Kinda got me on the hot girl part, but using sex to sell video card packaging seems like grasping at straws out of desperation